The Sheredyn prevent anyone from retreating. The downside of the Harmony is that you cannot buyout any improvements and your early game is one of the worst starts in the entire game. More importantly as the harmony you can “infect” planets by making them never create dust ever again. *IF* you both have an equal understanding of ship design you will win as a function of superior economy – because you have transcended past the need for money (dust). In a medium or larger galaxy you can eventually escalate until you are making hundreds of ships per turn. You can make fleets and throw them at the enemy until they blow up. What makes the top three affinities so good? Each is able to stack advantages that can be extremely difficult to overcome. But I’m getting ahead of myself I will return to this shortly. One of the reasons I do not like the Sophons is because their highest tier ship gives you a -20% science penalty to the system during ship construction. The Harmony largest ship also has -25% weapon tonnage reduction.
The first fighter/bomber weighs 30/20 respectively. The Harmony have -75% tonnage reduction for fighters and bombers on their second ship. If you have an engine tonnage bonus you can only put on one engine you can’t throw on +20 and make your ship fly at ludicrous speed. You get 30% more tonnage on your ship and the total weight of all those guns is reduced by 20% which means you have a massively better fighting ship. Remember how we talked about stacking bonuses that we want while stacking penalties that won’t affect us? Say everything else being equal you stack 30 guns on your basic ship hull and so does your opponent. Compare this to the Amoeba getting -30% shield tonnage (which is one of three types of defenses : long story short we play paper rock scissors in space), The pilgrims get -30% engine tonnage, and the United Empire/Vaulters get a -25% support tonnage discount. This advantage can be stacked with the Optimal Structure trait. The Sheredyn for example get a -20% weapon tonnage discount on their first ship. This is a combination of tech as well as racial bonuses.Ĭonsider for a moment that each faction gets different bonuses for the 6 different ship hulls. They are : The Cravers, The Harmony and The Sheredyn. There are only 3 factions I consider optimal for playing against an Endless AI. But racial affinity determines both the tech tree (special racial techs) and racial bonuses/penalties. It is interesting to note that no AI default factions have it but at least one has the penalty version of this bonus to reduce max ship tonnage.įor Endless Space (not the sequel) appearance has no effect on your faction.
Please take note that Optimal Structure is the most powerful trait in the entire game. In short you want to stack really good bonuses while adding penalties that have little to no effect on your empire. If you read my guide and play against me you could probably beat me in a 1:1 game playing a custom race while I have to play a default race. Why? Because the default races are mostly pretty terrible compared to what you can do with a custom race. Race Creation is the most important aspect of Endless Space. Note: This guide assumes you are playing with the Disharmony expansion enabled.
#ENDLESS SPACE 2 GUIDE TO COMBAT HOW TO#
Keep reading if you want to learn how to easily defeat friends who know how to play this game. Be aware that even on the lowest difficulty the AI still has cheat advantages. You are going to need all the help you can get because there are 7 levels of cheating AI. It matters not if today is your first day or if you have hundreds of hours of playtime. This guide will teach you how to be more efficient while playing Endless Space.